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![The 100 Games That Taught Me Game Design class=](https://i.ytimg.com/vi/gWNXGfXOrro/sddefault.jpg)
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![Super Mario's Invisible Difficulty Settings class=](https://i.ytimg.com/vi/gkvyYTSKTQY/sddefault.jpg)
Super Mario's Invisible Difficulty Settings
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![How Video Game Economies are Designed class=](https://i.ytimg.com/vi/Zrf1cou_yVo/sddefault.jpg)
How Video Game Economies are Designed
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How To Combine Video Game Genres
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Roguelikes, Persistency, and Progression
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![I just changed my entire game class=](https://i.ytimg.com/vi/UlzgvZqig40/sddefault.jpg)
I just changed my entire game
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Nintendo - Putting Play First
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![How Synergies Make Slay the Spire Fun class=](https://i.ytimg.com/vi/terD4Bk3L_8/sddefault.jpg)
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![How Games Get Balanced class=](https://i.ytimg.com/vi/WXQzdXPTb2A/sddefault.jpg)
How Games Get Balanced
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![The Challenge of Cameras class=](https://i.ytimg.com/vi/bHdi5Ar8GXw/sddefault.jpg)
The Challenge of Cameras
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![Who Gets to be Awesome in Games? class=](https://i.ytimg.com/vi/XSvclSkmdyY/sddefault.jpg)
Who Gets to be Awesome in Games?
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![The World Design of Hollow Knight | Boss Keys class=](https://i.ytimg.com/vi/7ITtPPE-pXE/sddefault.jpg)
The World Design of Hollow Knight | Boss Keys
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![What Makes a Good Combat System? class=](https://i.ytimg.com/vi/8X4fx-YncqA/sddefault.jpg)
What Makes a Good Combat System?
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